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Opis i wymagania
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
We’re looking for a Technical Artist Co-op to join our world-class paid internship experience. The start date for this position is May 11, 2026 (8-month term), you may be eligible for course credit depending on your institution. Our Technical Art Co-op will report to the Director, Technical Art. We are considering onsite and hybrid working options.
Role Overview: Technical Artists are the bridge between art and programming departments and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Technical Artist Intern, you will be an individual contributor on a central technical art team supporting the technical delivery of content by development of tools, pipelines, and workflows across a distributed production environment.
Responsibilities:
You will partner with peers on the Technical Art team and with project Technical Art Directors to support game and studio vision, provide/receive feedback, and continuously improve, with the goal of creating performant tools and technologies that allow the creation of assets of high visual quality, and technologies that move EA into the future.
You will collaborate with content creators using a service-minded attitude, looking to understand issues and requirements and offer support.
You will assess, design, implement, and maintain content creation tools/pipelines/workflows that meet artist needs and increase productivity for content creators.
You will learn and familiarise yourself with multiple technologies, technical concepts, ideas, and problems.
Qualifications:
You must be available for a full-time paid internship from May 11 - December 18, 2026.
You must be enrolled in an accredited program in a related field.
You must be returning to school for at least one semester following your work term with EA.
Knowledge of 2D and 3D art packages (Maya and Photoshop desired).
Experience in scripting and programming (Python and C# desired).
Foundational experience with (and technical proficiency in) 3D concepts such as: modelling, texturing, rendering, physically-based shading, lighting, rigging, skinning and deformation, dynamics (i.e. cloth and hair), particle systems, and image manipulation techniques.
Basic familiarity with game engine workflows (i.e. Unity, Unreal), asset pipelines and profiling, and revision control systems.
Resume Information:
You must clearly indicate your expected graduation date in your resume to be considered.
Are you interested in games? Let us know!
Are you involved in any extra-curricular activities or clubs? We want to hear about them!
Do you have a portfolio? Link it!
We are only considering students who can work in Canada, will be enrolled in an accredited degree program throughout this Co-op, and slated to graduate no earlier than May 2027. You must be legally authorised to work in Canada on a full-time basis during the 8 month Co-op term. Visa sponsorship and relocation are not available for this position.