- Prywatny
- ...
- Oferty pracy
- Szczegóły stanowiska
Description & Requirements
Job Summary:
Join us at Electronic Arts in Birmingham, where you will help shape the future of Formula One games as a Shader-focused Senior Technical Artist. You will report to the Technical Art Director and work closely with our Technical Art team, combining creativity and technical expertise to bridge artists, engineers, and designers. Our studio is committed to inspiring the world to play, delivering immersive experiences, and promoting a diverse, inclusive, and positive culture. You will guide the development of rendering workflows and mentor others, making a real impact on our iconic franchise.
Responsibilities:
You will implement, and maintain high-quality shaders for our proprietary engine and 3ds Max, improving visual fidelity across characters, environments, and vehicles.
You will collaborate with rendering engineers and artists to prototype and integrate new visual features, ensuring consistency and performance across all asset types.
You will support us by debugging rendering issues, refining material setups, and ensuring visual parity between DCC tools and in-engine results.
You will mentor artists and junior technical artists, sharing your expertise in shader creation and rendering workflows to help us grow our team's capabilities.
Required Qualifications:
5+ years of experience with a digital content creation package such as 3ds Max or Maya, including asset integration for real-time projects.
Experience writing, debugging, and improving shaders using HLSL (or GLSL) for game engines and DCC tools.
Solid understanding of real-time rendering principles, including PBR workflows, lighting models, and post-processing, demonstrated in shipped game titles or equivalent projects.
Basic scripting knowledge in Python or MAXScript, with experience supporting workflow automation and material authoring using Substance Painter/Designer.
This is a hybrid role, with 3 days per week working from our office in Birmingham.