- Właściwość miejscowa: Birmingham
- Stan: West Midlands
- Kraj: United Kingdom
- Prywatny
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Description & Requirements
Our award-winning Codemasters studio is looking for a UI Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we’ll make sure your voice doesn’t get lost in the crowd. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognise your contributions. You will help to re-invent and shape Codemasters’ most ambitious F1 racing title ever, from its inception to a genre-defining experience. Our mission is to be the world’s number one racing games developer – so if you share our ambition, please join us for the road ahead.
Our UI Engineers help bring the game’s rich 2D and 3D UI screens to life and are responsible for all technical aspects of UI features, including frontend screens, in-game HUD elements, user interactions and overall user experience. The focus is on delivering the vision of the UI art and design teams to build remarkable games that are a joy to interact with.
Responsibilities:
Reporting to a Lead engineer you will
- Take an active part in developing technical designs and implementations for UI features.
- Implementhigh qualitycode in a large codebase within a cross discipline agile team andmaintainand extend existing code in UI areas.
- Work with your lead, the game design,experience design,and production teams to evaluate the technical feasibility of features, contribute to technical documentation and help manage scope.
- Test and refine features and support the automation of feature testing.
- Work with and supportengineers in other disciplines with the features you work on.
- Provide estimates for feature development and report these to the team.
- Help toidentifytechnical debt and contribute to paying it off over the course of development.
Qualifications and Skills:
- Expert C++ knowledge
- Knowledge of general UI related programming.
- UI design patterns (MVVM in particular).
- Use of debugging and profiling tools.
- Finite state machines.
- 3D Maths and geometry.
- Cross platform and console development experience.
- Ideally, at least 1shipped, full-lifecycle game title in a UI related role.