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Informații generale

Locații: Stockholm, Stockholm County, Sweden 
ID rol
207824
Tip muncitor
Regular Employee
Studio/Departament
EA Studios - DICE Stockholm
Aranjament flexibil de lucru
Hybrid

Descriere și cerințe

Suntem o echipă globală de creatori, povestitori, tehnologi, inițiatori de experiențe, inovatori și multe altele. Credem că jocurile și experiențele uimitoare încep cu echipe la fel de diverse precum jucătorii și comunitățile pe care le deservim. La Electronic Arts, singura limită este imaginația dumneavoastră.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

DICE

LET'S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We're always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.


Role and Responsibilities:

  • Manage external teams in a co-development structure by teaching and supporting, developing long-term partnerships where our partners are engaged and feel ownership of their work.
  • Drive external production of environment assets through collaboration with internal artists, supporting them in their work of creating briefs and reviewing assets made by your external team, helping everyone reach quality.
  • Evolve workflows and processes for external development of environment art while maintaining documentation about best practices, mentoring more junior artists.

Qualifications:

  • 5+ years of experience from several game titles, preferably working in some capacity with external partners.
  • Knowledge in modern environment art workflows, including asset production, photogrammetry and PBR texturing, referring to experts for specialist level knowledge.
  • A history of supporting others, nurturing talent instead of solving the issue for them.
  • Experience in managing a backlog, working with estimates and delegating tasks to others.