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Descriere și cerințe
Technical Artist - User Interface
We are Frostbite
Frostbite is EA's state-of-the-art game engine that powers games such as Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. We empower creators to shape the future of gaming by developing new engine features and tools. Our experienced global team is passionate about pushing the boundaries of game engine technology and working closely with EA studios to ship amazing games.
What does a Technical Artist do?
As a Technical Artist, you will report to Frostbite's Technical Art Development Director as a part of the Frostbite Technical Art team. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of Game UI tools will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.
You Will
Use your technical and artistic expertise to guide the development of Frostbite's UI toolset for creating menu systems and user interfaces.
Collaborate directly with engineers to improve the usability of Frostbite's UI creation tool and help steer the design of new features.
Work with a team of technical artists to create tech examples, demos, documentation, and training materials to help educate the Frostbite community.
Collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.
Requirements
Experience developing UI features from concept to live services
Experience in node-based visual programming
Experience with UX systems and methodologies
Experience in game engines and their related user interface systems
Understanding of gaming platforms, their limitations, and requirements for UI solutions
2+ years of experience with AAA or mobile game development or Mobile App Development
Bonus Points For
Background in graphic design or illustration
Experience with After Effects
Experience with 3D DCC tools and game engines
Experience with shader graph systems
Experience teaching or training others in the skills of user interface design
Love of learning, experimenting with new ideas, and discovering ways to improve production workflows
You love a challenge and aren't afraid to address technical issues you don't know how to solve