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Informații generale

Locații: Kirkland, Washington, United States of America 
  • Locație: Orlando
  • Stat:
  • Țară: United States of America

  • Locație: Austin
  • Stat:
  • Țară: United States of America

  • Locație: Redwood City
  • Stat:
  • Țară: United States of America

  • Locație: Vancouver
  • Stat:
  • Țară: Canada


ID rol
207999
Tip muncitor
Regular Employee
Studio/Departament
CTO - EA Digital Platform
Aranjament flexibil de lucru
Hybrid

Descriere și cerințe

Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante. O echipă în care toată lumea face jocul posibil.

The EA Digital Platform (EADP) group is the core powering the global EA ecosystem. We provide the foundation for all of EA’s incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We’re behind the curtain, making it all work together. Come power the future of play with us. 

One of EA’s top priorities is to make it easy to use and scale live services operations. EADP is an important contributor to that strategy, and you will play a central part as the product lead for Arrival. Arrival is a proprietary content delivery tool that enables live services operators to manage and deploy game content safely. In its end state, the product will be  a cohesive suite of services, pre-integrated with EADP products, for content delivery and player lifecycle management that is easy to use by creatives and works end-to-end, empowering live services teams across EA.

As Principal Product Manager for Arrival, you will report into the Vice President of Product Management, leading innovation and influencing EADP's product teams and EA's game development teams to develop a world-class live services toolkit. You will shape and implement platform capabilities that make it easier for game engineers to onboard and customize tooling within Arrival’s tooling framework. You will also define and deliver streamlined workflows for game producers to scale live operations.

Responsibilities:

  • Define a compelling live services toolkit strategy to improve the developer experience on our Platform. To do this, you must understand diverse customer needs and internal product/service provider requirements, and balance both from a live services platform owner’s perspective. 
  • Represent the live services toolkit owner’s perspective to influence EADP’s product teams to make products easy to use by creating streamlined workflows across products, driving deprecation methodology, and other platform best practices. 
  • Collaborate with engineering teams to shape the technical architecture and design decisions, ensuring the creation of scalable platform capabilities, and fundamentals. 
  • Set clear objectives and key results (OKRs) to align stakeholders across the organization, promoting unity towards shared goals. 
  • Collaborate across teams, providing clarity and ensuring effective decision-making. 
  • Use metrics and user feedback to guide ongoing innovation and refinement of live services toolkit offerings

Qualifications:

  • Bachelor’s Degree AND 8+ years experience in product management / program management/ software development (of which at least 3+ years are required in product management). 
  • At least 2+ years working with game developer or game producer-facing products in a product role. Demonstrated results driving innovation in game development technologies.
  • Experience defining product and functional specifications to create customer value and impact while understanding the technical aspects. 
  • Experience designing and implementing game mechanics and monetization strategies (e.g. core loops, battle passes) through direct experience in a game developer role or as a game producer/engineer
  • Demonstrated results delivering large-scale enterprise solutions/services, including roadmap development, product launches, and driving innovation. 
  • Platform mindset, with an understanding of microservices architecture, REST and gRPC APIs, cloud technologies and developer platforms. 
  • Experience leading geo-distributed teams, partners, and cross-team leadership teams.


Compensation and Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

Base Salary Ranges

    • British Columbia (depending on location, e.g. Vancouver vs. Victoria):

      º $160,200 - $229,100 CAN Annually

    • California (depending on location, e.g. Los Angeles vs. Sacramento):

      º $185,300 - $278,800 USD Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.  In British Columbia, we offer a package of benefits, including vacation (3 weeks per year to start), 10 days per year of sick time, extended health/dental/vision coverage and basic life insurance.

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About Electronic Arts
Ne mândrim cu un portofoliu vast de jocuri și experiențe, locații din întreaga lume și oportunități la toate nivelurile EA. Prețuim adaptabilitatea, reziliența, creativitatea și curiozitatea. De la conducerea care îți scoate la în evidență potențialul, până la crearea spațiului pentru învățare și experimentare, noi te abilităm să faci o treabă extraordinară și să urmărești oportunități de dezvoltare.

Adoptăm o abordare holistică cu programul nostru de beneficii, axându-ne pe starea de bine fizică, emoțională, financiară, profesională și comunitară pentru a susține o viață echilibrată, cu concedii plătite și concediu pentru noii părinți, plus jocuri gratuite și multe altele. Cultivăm medii în care echipele noastre pot întotdeauna să dea tot ce au mai bun în activitățile lor.

Electronic Arts este un angajator care oferă oportunități egale. Toate deciziile de angajare sunt luate fără a ține seama de rasă, culoare, origine națională, ascendență, sex, identitate sau exprimare de gen, orientare sexuală, vârstă, informații genetice, religie, dizabilități, stare medicală, sarcină, stare civilă, statut familial, statut de veteran sau orice altă caracteristică protejată prin lege. De asemenea, vom lua în considerare și candidații calificați pentru angajare cu cazier judiciar, în conformitate cu legislația aplicabilă. De asemenea, EA asigură locuri de muncă pentru persoanele cu dizabilități calificate, conform legislației aplicabile.