- Pagina de pornire
- ...
- Posturi disponibile
- Detalii despre post
Descriere și cerințe
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
As a Senior UI Artist you are responsible for crafting our project’s first impression. You set the tone of the experience through skillful use of typography, iconography, and animation. We are looking for an ambitious UI artist with a burning desire to craft the user interface of the future. This role will work under the guidance of our UI Art Director and report to our Production Line Director, based in our studio in Vancouver, Canada.
Responsibilities:
Establish the visual language of the UI through iconography, typography, visual hierarchy, and motion design under the guidance of the UI Art Director.
Craft a UI design system that provides an immersive and coherent gaming experience to our players during interface navigation.
Partner closely with the UX design leadership to ensure cohesion across disciplines.
Create high-fidelity UI screens, character and weapon presentations using pre-vis tools and in-game files.
Create in-game branding, live service seasonal customization, and mode distinction through design elements.
Partner with Engineers and UI Technical Designers to implement and ensure quality in-engine.
Provide guidance and feedback on visual designs, illustrations or renders, motion design, and their implementation to ensure proper execution.
Skills Required:
Thorough understanding of color theory, typography, layout, user flow, and motion design principles.
Mastery of static asset creation tools such as Photoshop, Illustrator and InDesign.
Mastery of UI/UX prototyping tools such as FIGMA, Adobe XD, Sketch or InVision.
Excellent technical ability with a thorough understanding of Maya, Blender or similar 3D modeling software.
Ability to distill complex concepts into concise presentations that showcase design systems and sensibilities to stakeholders.
Passion for innovating in the user interface space and refining production techniques.
High degree of self-motivation and initiative.
Strong planning and prioritization skills