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Description & Requirements
EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights - and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
As part of our EA SPORTS™ FC studio, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
This is a 12-month contract to begin with, with the possibility of long term employment. This team works hybrid 3 days/onsite (Tuesday, Wednesday & Thursday) at EA Vancouver.
Your Responsibilities:
The Associate Technical Artist is a bridge between the artists and engineers. They are considered part of the Core FC team and work closely with artists, project managers, SEs and the Technical Art team. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration and shader development. TAs are expected to assume ownership over any technical issues that arise on their project and bring them to resolution. You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however you must demonstrate a comfort level in working with both art and science. Technical Artists report to Technical Art Directors or Development Directors on the EA SPORTS™ FC team.
In this role, you will be working with stakeholders across EA studios (EA Vancouver, EA Shanghai, EA Korea) on titles including FC Mobile, FC Online, and more. You will be responsible for maintaining asset management pipelines, resolving game asset issues, and driving asset deliveries on a specified asset domain (e.g. heads, player kits, player accessories, etc.).
This team works hybrid 3 days/onsite (Tuesday, Wednesday, & Thursday) at EA Vancouver.
Your Qualifications:
* At least 1 years of cinematic/games production experience.
* A bachelor's degree (or equivalent) in a related field is desired.
* Effective at communicating with different audiences: artists, engineers, managers.
* Experience scripting/programming in python and C#. (C++ is a bonus, but is not required).
* Extended knowledge and experience working with 3D art packages (Maya) and other DCC tools is preferred.
* A solutions-provider, particularly as it pertains to testing and debugging technical issues.
* A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
* A Passion for Games!