- Plats: Vancouver
- Status:
- Land: Canada
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Team Overview
EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
Role Overview
EA Create Audio is seeking a talented and enthusiastic Speech Artist to join our dynamic team. Under the guidance of the Audio Director and VO Lead, you'll play a key role in shaping the soundscape of our games. Embrace our inclusive culture and bring your expertise in voice production, editing, and implementation to deliver an incredible audio experience for players.
Reporting to the project’s VO Lead, you'll work in a dynamic hybrid environment, at our Vancouver or Montreal location, combining remote flexibility with in-office collaboration. If you're ready to elevate the quality of game audio and share your passion for the Marvel universe, we want to see your resume and demo reel!
Responsibilities:
- Create crowd walla VO assets. Collaborate with level designers, gameplay designers and audio programmers and leverage proprietary VO systems to support implementation of crowd walla and systemic dialogue.
- Support preparation for walla/loop group recording sessions; session planning, script exports, providing reference audio/video materials.
- Methodically manage and track the editorial, mastering and databasing of crowd and systemic VO assets
- Support cinematic VO editorial; help prepare and track cinematic VO sessions for outsource editing and mastering.
- Support implementation of scripted event and combat VO via blueprint scripting and animation tagging in Unreal Engine.
- Adherence to VO mix standards as set by the audio team.
- Troubleshoot and debug VO functionality and playback issues. Coordinate support with partner domains where needed.
- Source control / submitting work in Perforce.
- Be creative and have fun!
Qualifications:
- 4-6 years of game audio and/or post-production experience
- Knowledge of audio recording, editing and mastering techniques
- Solid understanding of VO implementation concepts and processes.
- Familiar with systemic VO tuning concepts such as event priorities, interrupts, queuing, cooldowns, repetition and pacing control.
- Ear for identifying qualitative VO editing, mastering and mix issues.
- Proficient in using game audio authoring tools and pipelines (Wwise, FMOD)
- Strong knowledge of at least one major DAW (ProTools, Reaper, Cubase)
- Experience with game engines (Unity, Unreal)
- Understanding of version control tools (e.g., Perforce)
- Strong communication, problem-solving, and collaboration skills
- Artistic, creative, and technical sensibilities
- Self-motivated with a solution-oriented attitude
Please provide a link for a demo reel in your application.