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Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen
Role Overview
EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
Create Audio is looking for an enthusiastic audio artist who will embrace our inclusive culture and share their hard-earned expertise to contribute to an incredible experience for our players. You will work within the Create Audio team and with all other aspects of game development to push the quality bar for game audio. Our new team member will be passionate about the Apex universe and contributing in all areas of audio design and implementation, with a talent for creating immersive worlds and competitive gaming feedback. If this sounds like you, we look forward to seeing your resume and demo reel!
Note, this is a 12 month temporary position. Please provide a link for a demo reel in your application.
Responsibilities:
- Drive the design and implementation approach for owned features or content, and work with Audio Director, Design, Animation, VFX and to ensure that audio matches the vision of the game.
- Design and implement audio that fits within the Apex universe to immerse the player into the game’s world (including Legend abilities, weapons, ambiences, and foley).
- Edit and implement audio assets directly in our audio tools and game engine (Miles and Source).
- Follow a schedule and submit final audio files on or before required deadlines.
- Troubleshoot and help fix audio bugs.
- Partner as needed with the Speech team to track recordings and contribute to speech editing, naming, and file organization.
- Maintain effective communication and collaboration with team members and external partners
- Contribute to strengthening the audio community across multiple studios within EA.
Qualifications:
- Four years game audio and/or post-production experience.
- Experience with audio design from scratch, field and foley recording, processing and editing, speech/VO design.
- Comfortable with modern audio equipment, strong knowledge in at least one DAW (Reaper recommended).
- Proficient in using game development tools, technology and pipelines (Wwise, FMOD, Perforce).
- Experience with Perforce and game engines (Unity, Unreal); scripting experience preferred.
- Solid knowledge of PC hardware and software.
- Strong artistic and creative sensibilities.
- Self-motivated, with a solution-oriented attitude and a positive communicator who excels as part of a team.
- Good technical thinker.