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Allmän information

Platser: Vancouver, British Columbia, Canada 
Roll-ID
207549
Typ av arbetare
Regular Employee
Studio/avdelning
EA Studios - SPORTS
Flexibelt arbetsarrangemang
Hybrid

Beskrivningar och krav

Vi är ett globalt team av skapare, historieberättare, teknikfantaster, upplevelsemakare, innovatörer och mycket mer. Vi anser att fantastiska spel och upplevelser börjar med ett lika skiftande team som de spelare och communities vi betjänar. På Electronic Arts är fantasin din enda begränsning.

The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we create amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.


 Your Responsibilities


 The character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3d means.


 Committed to supporting our games with the creation of amazing Content, the EA Sports Art Characters team enriches players' experience with a cast of characters and variety of character accessories such full body outfits, hair and headgear. You will report to the project Development Manager or Development Director.


 Your Qualifications

 * Experienced with 3+ year of industry character creation production

 * Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.

 * Experience in Maya, Z-Brush and Photoshop.

 * Experience in physical materials and how to replicate them in CG.

 * Knowledgeable of PBR texture / material workflows.

 * Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).

 * Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).

 * Visualize in three-dimensions and work from limited reference material / concept art

 * Experienced in creating game resolution topology with considerations for deformation and rigging.

 * Knowledgeable in the creation of cloth and clothing and how you should match the character style.

 * Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.

 * Efficient in use of UV layout, and ability to edit for highest visual payoff.


 Portfolio Requirements:

 * Photo-real character modeling and texturing - hair, clothing, anatomy, and likeness. showing UV layout and all maps.

 * Concept to model experience is a plus.