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Allmän information

Platser: Los Angeles - Chatsworth, California, United States of America 
  • Plats: Los Angeles - Chatsworth
  • Status: California
  • Land: United States of America

  • Plats: Vancouver - Great Northern Way
  • Status: British Columbia
  • Land: Canada


Roll-ID
212436
Typ av arbetare
Temporary Employee
Studio/avdelning
EA Studios - Respawn
Flexibelt arbetsarrangemang
Hybrid

Beskrivningar och krav

Electronic Arts skapar underhållning på en högre nivå som inspirerar spelare och fans runt om i världen. Här är alla en del av berättelsen. En del av en community där vi kommunicerar och samarbetar med varandra över hela världen. En plats där kreativiteten frodas, nya perspektiv välkomnas och idéer är viktiga. Ett team där vi tillsammans får spelen att bli levande.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at respawn.com/studio

This is a 12-month Temporary Full-Time opportunity working Hybrid in Los Angeles or Vancouver.


We're looking for a passionate Cinematic Lighter who will embrace our philosophy and work with design leadership, artists, code, and other departments to help us create an incredible experience for our players. You will report to the Lighting Director

Responsibilities: 

  • You will author lighting for real-time, in-game, cinematic sequences in UE5, supporting story, mood, composition, readability, continuity, and emotional storytelling, all to an exceptionally high standard.
  • You will work in Sequencer to light scenes, maintain shot-to-shot continuity, and collaborate with other departments to produce visually stunning, technically complex, and emotionally resonant cinematics.
  • You will partner closely with Level Lighting Artists to maintain a cohesive look and feel between gameplay spaces and cinematics.
  • You will translate art direction, narrative needs, previs, and gameplay context into industry leading real-time cinematography.
  • You will author and tune lighting using MegaLights and Lumen, balancing light counts and shadow quality against runtime constraints.
  • You will align on shared standards: exposure ranges, lighting ratios, color palette, grade guidelines, fog/volumetric baselines, and readability rules, to maintain a consistent look.
  • You will ensure cinematic shot lighting respects contextual and performance constraints and avoids jarring transitions in and out of cutscenes.
  • You will profile and optimize lighting, atmospherics, and post effects to support a 60 FPS target on supported platforms.
  • You will diagnose and resolve production lighting issues; exposure shifts, reflection artifacts, shadow noise/instability, volumetric artifacts, etc., and coordinate with Tech Art/Engineering when deeper rendering/pipeline work is required.
  • You will produce cinematic lighting at an extremely high visual bar for real-time cinematics, through strong craft, cinematographic expertise, and collaboration
  • You will improve workflows where helpful: give user feedback of our custom tools, as well as write documentation.
  • You will contribute to level lighting tasks if required.


Qualifications

  • 2+ years professional experience in real-time game lighting, including cinematic or narrative lighting responsibilities.
  • Shipped at least one AAA title in a lighting-focused role.
  • Strong experience lighting in Unreal Engine 5.
  • Demonstrated experience lighting real-time cinematics with Sequencer in UE5, or similar/equivalent tools, with the ability to maintain shot continuity.
  • Strong working knowledge of Lumen lighting workflows and how to keep results stable and performant in motion.
  • MegaLights experience (or equivalent dense dynamic lighting experience with strong performance discipline), with the ability to balance light counts, shadow quality, and runtime cost.
  • Proven ability to light for a 60 FPS target, using profiling, iteration, and well considered tradeoffs while preserving artistic intent.
  • Knowledge of cinematography fundamentals, including camera and lighting language (blocking, lensing intent, exposure control, continuity, mood, and visual storytelling).
  • Knowledge of photographic techniques and methods, such as practical lighting approaches, lighting ratios, motivated lighting, key/fill/rim strategies, and using real-world reference to create believable results.
  • Excellent art fundamentals: composition, mood, color theory, exposure, and cinematic lighting principles.
  • A portfolio/reel featuring real-time UE lighting work (cinematic shots strongly preferred) with clear attribution of responsibilities and a brief explanation of approach.
  • Bachelor's Degree in the Arts is a bonus, but not a requirement.


Om Electronic Arts
Vi är stolta över att ha en omfattande portfolio med spel och upplevelser, att vi finns på så många platser runt om i världen och att det finns så många olika möjligheter på EA. Vi värdesätter anpassningsförmåga, motståndskraft, kreativitet och nyfikenhet. Från ledarskap som tar fram din potential till att skapa utrymme för lärande och experimenterande ger vi dig möjlighet att göra ett bra jobb och växa med oss.

Vi tar ett helhetsgrepp med vårt förmånsprogram och fokuserar på fysiskt, emotionellt, ekonomiskt och karriärmässigt välmående för att stödja ett balanserat liv. Våra paket är skräddarsydda för att uppfylla lokala behov och kan inkludera hälsoförsäkring, stöd för psykiskt välbefinnande, pensionssparande, betald ledighet, familjeledighet, gratisspel med mera. Vi värnar om miljöer där våra team alltid kan göra sitt allra bästa.

Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionsvariationer, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Vi överväger även anställning av kvalificerade sökande i straffregistret, i enlighet med gällande lagar. EA gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionsvariationer, enligt gällande lagar.