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Description & Requirements
About the Role
We are looking for a Senior Game Designer to join the SimCity BuildIt team at EA Tracktwenty. In this role, you will contribute to the ongoing development and evolution of SimCity BuildIt, a globally recognized mobile city-building game enjoyed by millions of players worldwide.
As a Senior Game Designer, you will design and develop complex game systems and features that support long-term engagement, player progression, and a cohesive city-building experience. You will collaborate closely with cross-functional partners across design, product, engineering, UX, art, analytics, and production to deliver high-quality features in a live-service environment.
This role is suited to an experienced designer who is comfortable owning features end to end, working autonomously, and contributing to both short-term execution and long-term design goals.
Responsibilities
Game Design and Game Development
Design, develop, and iterate on game systems and features across the player journey, including early-, mid-, and late-game experiences.
Own deliverables throughout the full development lifecycle, from ideation and pre-production through implementation, balancing, launch, and post-launch optimization.
Produce clear, thorough, and actionable design documentation to support implementation by engineering, UX, and other cross-functional partners.
Ability to formulate player experience goals and translate them into game systems and economy design
Ensure features integrate cohesively with existing systems and align with the overall vision for SimCity BuildIt.
Live Service and Player Experience
Contribute to the design of live-service features, events, and systems that drive long-term engagement and retention.
Collaborate with product management and analytics to review player data, identify opportunities, and inform design decisions.
Evaluate player feedback and performance metrics to guide ongoing improvements and refinements.
Balance player experience goals with business objectives in a thoughtful, player-first way.
Collaboration and Team Contribution
Work closely with cross-disciplinary partners and stakeholders to align on goals, scope, and delivery.
Participate in design reviews, playtests, and feedback sessions, contributing constructively to team discussions.
Ability to review and analyze feedback from others on the designs that they own, separate actionable from non-actionable feedback and propose action plans.
Support other designers through feedback, knowledge sharing, and collaboration.
Contribute to the continuous improvement of design processes and best practices within the team.
Qualifications
Required
5+ years of professional game design experience, preferably on live-service or long-running titles.
Strong background in systems design or economy design.
Demonstrated experience designing and maintaining game systems, economies, or meta-game features.
Experience working in a live-service or free-to-play environment.
Strong problem-solving skills, with the ability to translate high-level goals into practical design solutions.
Excellent written and verbal communication skills in English.
Strong presentation skills and the ability to communicate clearly with a range of stakeholders.
A strong sense of ownership over deliverables outcomes.
Ability to adapt quickly to new projects and work independently in design execution.
Experience collaborating with cross-functional teams in a production environment.
Preferred
Experience with simulation, city-building, or management games.
Familiarity with data-informed design and experience working with analytics tools.
Experience mentoring or guiding other designers.
Experience working with Unity or similar game engines.
Why Join EA Tracktwenty
Be part of a team working on a globally recognized and long-running franchise.
Collaborate with experienced professionals across multiple disciplines.
Contribute to a game with a large, diverse, and engaged player base.
Work in a studio environment that values accountability, curiosity, grit and teamwork.