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Allmän information

Platser: Guildford, Surrey, United Kingdom 
Roll-ID
212952
Typ av arbetare
Regular Employee
Studio/avdelning
EA Studios - Criterion Games
Flexibelt arbetsarrangemang
Hybrid

Description & Requirements

Electronic Arts skapar underhållning på en högre nivå som inspirerar spelare och fans runt om i världen. Här är alla en del av berättelsen. En del av en community där vi kommunicerar och samarbetar med varandra över hela världen. En plats där kreativiteten frodas, nya perspektiv välkomnas och idéer är viktiga. Ett team där vi tillsammans får spelen att bli levande.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You'll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield. We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here! We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.


What a Lead Lighting Artist does at Criterion:

We’re looking for a Lighting Artist who can combine a creative eye for composition and tone with a technical knowledge of realtime lighting and capture. We need your passion for visuals, atmosphere and style to influence in-game and cinematic lighting, and to set direction for your lighting team to help them achieve beautiful, engaging results that elevate the player experience.
You will be expected to provide creative and technical solutions together with your team, to add visual quality to the game whilst keeping in mind technical performance limits.

You will report to the Art Director as part of a team that works collaboratively in an iterative process; including sharing updates, communicating across departments and planning for your team with the help of Development Directors. You will also be working alongside multiple other departments and studios to collaborate with other crafts across the project.

A Lead Lighting Artist also needs:

  • Experience leading a small team or an appetite to learn this.
  • Excellent knowledge of lighting, shading and PBR for realtime applications, including optimisation for performance and quality (e.g. experience using UE4/5, Frostbite, Unity, other game engines).
  • Experience shipping AAA titles on current gen5 consoles.
  • Experience with reference capture for Lighting, including HDRI capture and calibration workflows and authoring of skydomes.
  • Knowledge of colour grading approaches (e.g. DaVinci Resolve).
  • A passion for the technical side of realtime lighting.
  • A broad interest in aspects of visual art including but not limited to video games (e.g. photography, filmography, painting, etc.).
  • Knowledge of image editing or mastering software a bonus (e.g. Phothoshop, Nuke, etc.).


    You’ll be expected to:

  • Provide consistent and effective direction and guidance to our lighting teams across levels and cinematics, to enable them to deliver high quality lighting on time, to schedule and to specification.
  • Help support other leads within the franchise to consider mission critical lighting needs.
  • Collaborate with other leads in the franchise to ensure pipelines and workflows are up to production standards.
  • Specify and work along with engine, graphics and tools teams to design and implement workflows, techniques and approaches to the lighting craft and set visual goals.
  • Provide guidance to other team members to work through technical and creative solutions.
  • Communicate progress and raise any issues or proposed solutions with the art directors on the team.
  • Proactively use knowledge and experience to identify and solve problems before they affect the development of the project.
  • Support the lighting team in providing guidance to the team, developing, mentoring, and enhancing internal skills and capabilities.
  • Act as a key point of contact for technical knowledge and expertise within the lighting craft.


Om Electronic Arts
Vi är stolta över att ha en omfattande portfolio med spel och upplevelser, att vi finns på så många platser runt om i världen och att det finns så många olika möjligheter på EA. Vi värdesätter anpassningsförmåga, motståndskraft, kreativitet och nyfikenhet. Från ledarskap som tar fram din potential till att skapa utrymme för lärande och experimenterande ger vi dig möjlighet att göra ett bra jobb och växa med oss.

Vi tar ett helhetsgrepp med vårt förmånsprogram och fokuserar på fysiskt, emotionellt, ekonomiskt och karriärmässigt välmående för att stödja ett balanserat liv. Våra paket är skräddarsydda för att uppfylla lokala behov och kan inkludera hälsoförsäkring, stöd för psykiskt välbefinnande, pensionssparande, betald ledighet, familjeledighet, gratisspel med mera. Vi värnar om miljöer där våra team alltid kan göra sitt allra bästa.

Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionsvariationer, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Vi överväger även anställning av kvalificerade sökande i straffregistret, i enlighet med gällande lagar. EA gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionsvariationer, enligt gällande lagar.