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Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Foundational Technology team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.
Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
We are looking for a Lighting Artist with a passion for world building to join our team of content creators. As a Lighting Artist at Motive, you play an important part in creating the look and feel of our games. You will join a team of passionate, creative professionals who love to push their craft to new heights. You will report to the Lead Lighter and work with Art Directors to establish the right moods and image quality.
You will work hybrid or onsite in Motive Studio in Montreal.
Responsibilities
• Create lighting for our environments, both interiors and exteriors.
• Set up image effects processes such as bloom, ambient occlusion, vignetting and color grading.
• Set up the technical requirements for the lighting in your environments and manage related performance.
• Work with Lead and Art Directors to establish visual targets.
• Seek feedback on your own work and provide feedback to the other lighters.
Qualifications
• 3+ years of experience as a Lighting Artist in the video games industry or relevant film/advertising industry experience.
• You have an artistic eye and ability to interpret reference and concept art.
• You have a good understanding of lighting fundamentals, color theory, materials, cinematography and photography.
• You know how to guide the player's eye and evoke different emotions through the use of lighting and color.
• You understand the technical aspects of a real-time rendering engine, and experience working within performance constraints.
Next Steps
Apply with a portfolio with examples