- Plats: Vancouver - Great Northern Way
- Status: British Columbia
- Land: Canada
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Description & Requirements
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio, to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include the critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We are looking for an experienced Music Designer to join our Star Wars team. Reporting to the Music Director, your responsibilities will cover music implementation, editorial, and mastering. Note: This role does not include music composition. The role would be hybrid in Los Angeles.
Responsibilities
You will implement music content in Wwise/Unreal including mastering work.
You will work with our Music Director and Composers to decide on music placement and flow.
You will work with our Audio / Music Directors and Audio Tech Team, contributing to the design and maintenance of our music systems.
You will edit and organize music assets, following established standards and naming conventions.
As part of the Audio team, collaborate closely with the Sound and Dialogue disciplines to achieve an outstanding music experience.
You will collaborate with team members across all disciplines within the studio.
Qualifications
Experience shipping at least one game title in a music design role OR a relevant academic qualification together with materials that demonstrate ability.
2+ years of experience with Wwise audio middleware and the Unreal game engine.
Experience using DAWs. Our standard tool for audio editing is Reaper.
Experience designing and testing music systems for video games.
Experience organizing and tracking music assets.
Ability to explain your work and ability to receive and action feedback.
A demonstrable understanding of the game audio pipeline, including SFX and VO.
Experience with orchestral recording sessions is a plus.
Familiarity with the Star Wars universe is a plus.