- Plats: Birmingham
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- Land: United Kingdom
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This is a Hybrid remote/in-office role based in our Birmingham, UK studio.
Our award-winning Codemasters studio is looking for a Senior Economy Designer to join the F1 team. You’ll be part of a team delivering ‘AAA’ racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters’ boldest F1 racing title ever, from its creation to a genre-defining experience.
We’re looking for a Senior Economy Designer to join our world-class development team working on one of the most successful and beloved racing franchises in the industry. You’ll play an important part in designing, balancing, and evolving the in-game economy for a brand-new game mode, reporting to the Creative Director, you’ll collaborate with teams to create systems that are rewarding, fair, and engaging—while also supporting the game’s long-term monetisation and live operations goals.
You’ll help shape a fresh economic foundation from the ground up, using your creativity, data experience with systems design to create an experience that millions of players will love.
Responsibilities:
Design and balance in-game economies, including currencies, progression systems, rewards, and monetisation mechanics.
Use data analysis to monitor economic health, identify areas for improvement, and implement optimisations that enhance player experience and support our goals.
Collaborate with game designers, product managers, analysts, and engineers to develop economic systems that are tightly integrated with gameplay and live operations.
Manage features or systems from brainstorming through to implementation and post-launch iteration.
Propose and run A/B tests and economy experiments and evaluate outcomes.
Stay current with industry trends, player behaviour, and evolving monetisation models to bring ideas to the table.
Qualifications:
4+ years of experience in economy design, systems design, or monetisation design - with experience working on one live-service game.
Experience designing and tuning virtual economies, progression systems, and in-game reward structures at scale.
Experience working with large datasets and creating economic models in software such as Excel (can perform complex functions) .
Hands-on experience using data to improve on design decisions.
Comfortable working in a collaborative environment with teams.
#LI-Hybrid