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Allmän information

Platser: Orlando, Florida, United States of America 
  • Plats: Victoria
  • Status:
  • Land: Canada

  • Plats: Orlando
  • Status:
  • Land: United States of America


Roll-ID
205954
Typ av arbetare
Regular Employee
Studio/avdelning
EA Studios - SPORTS
Flexibelt arbetsarrangemang
Hybrid

Beskrivningar och krav

Vi är ett globalt team av skapare, historieberättare, teknikfantaster, upplevelsemakare, innovatörer och mycket mer. Vi anser att fantastiska spel och upplevelser börjar med ett lika skiftande team som de spelare och communities vi betjänar. På Electronic Arts är fantasin din enda begränsning.

*Please note, this position will require a hybrid onsite presence in either our Orlando FL or Victoria BC, Canada location*

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

The Senior Gameplay Engineer will be responsible for designing and implementing networked game mechanics and technology to support those mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor in solving the multiplayer challenges represented by a fast paced, low input latency, responsive, contact sports game.

Your Responsibilities:

  • Architect and implement strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, designers and artists.
  • Work with engineering teams to identify and implement core real time networking systems and gameplay features.
  • Technical oversight of your team members' contributions.
  • Actively share domain knowledge, teach and mentor engineers within their team.
  • Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.
  • Own features and collaborate with team members to solve problems efficiently.

Your Qualifications

  • 10+ years experience in software development with a strong C++ focus. 
    • Shipped multiplayer action games as a key contributor in networked game mechanics and technology, such as: shooters, melee combat, sports or sports adjacent.
    • You understand the tradeoffs between the various approaches of latency mitigation in multiplayer games, and their applications and shortcomings.
    • Advanced debugging skills applicable to client/server multiplayer games.
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Pragmatic approach to problem solving.
  • Experience with Visual Studio and knowledge of the debugging tools.

Pluses:

  • Shipped fast paced multiplayer melee combat game or similar.
  • Experience with network architecture of MMO games.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience working with iOS and Android.
  • Experience with developing large scale multiplayer games.
  • Experience with Frostbite, Unreal or Unity or other game engine.

Regardless of your specialization, a few things we're always looking for:

  •  Passion. You love programming and are always looking to learn more and hone your craft. 
  • A sense of humility and ability to thrive in a team environment. You look for help when you're stuck and you want to help your teammates when they need it.
  • A knack for managing your time. You know when to go deeper on a task versus recognizing that it's time to get 'er done and move on to the next thing. Quality is important, but so is speed!
  • Drive to execute. Projects you've worked on in the past (personal or professional) got finished, and got finished properly... and it had a lot to do with you.