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Allmän information

Platser: Stockholm, Stockholm County, Sweden 
Roll-ID
211634
Typ av arbetare
Regular Employee
Studio/avdelning
CT - Frostbite
Flexibelt arbetsarrangemang
Hybrid

Beskrivningar och krav

Electronic Arts skapar underhållning på en högre nivå som inspirerar spelare och fans runt om i världen. Här är alla en del av berättelsen. En del av en community där vi kommunicerar och samarbetar med varandra över hela världen. En plats där kreativiteten frodas, nya perspektiv välkomnas och idéer är viktiga. Ett team där vi tillsammans får spelen att bli levande.

Come join the Frostbite Rendering team to work directly on the Render Come join the Frostbite Rendering team to work directly on the Render 

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

Come join the Frostbite Rendering team to work directly on the Render Hardware Abstraction Layer of the Frostbite engine.   We develop the rendering backends for current and future platforms.  The team is currently split between Orlando and Vancouver. We work closely with our “customers”, Rendering Engineers, to ensure consistent performance and quality across our supported platforms.  We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward and contribute to the success of some of the industry’s biggest titles.

Responsibilities

  • Develop and maintain cross-platform graphics hardware abstraction layer for the Frostbite Engine.
  • Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.
  • Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.
  • Define and drive low level performance profiling and optimization initiatives on multiple platforms.

Qualifications

  • Bachelor Degree in Computer Science, Math or related field
  • Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering
  • Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC)
  • Knowledgeable of modern cpu/gpu hardware architecture
  • Significant experience using a low-level graphics API (DX12, Vulkan, console, etc)
  • Significant experience with Graphics Debugging Tools (Pix, Renderdoc, console, etc)
  • Deep understanding of memory management and multi-threading with related debugging and optimization experience

Bonus Qualifications

  • Professional experience working on Device Drivers
  • Professional experience developing graphics debugging tools / utilities / visualizers
  • Ability to develop shaders in HLSL or GLSL
  • Test-driven development experience
  • Significant experience using source control systems (p4, git) in large code bases

Performance Competencies (Non-Technical Skills)

  • Attention to detail with respect to correctness and testability, beyond what is normally expected of code that might ship in one game or in one studio
  • A drive for continuous improve to development processes and productivity
  • Humble, eager to learn more and thrives in a learning culture
  • Strong written and verbal communication skills


Hardware Abstraction Layer of the Frostbite engine.  We develop the 
rendering backends for current and future platforms.  The team is currently
split between Stockholm, Orlando & Vancouver. We work closely with our 
"customers", Rendering Engineers, to ensure consistent performance and 
quality across our supported platforms.  We hope you will join our team to 
push the rendering technology that drives the Frostbite Renderer forward 
and contribute to the success of some of the industry’s biggest titles.
 Responsibilities
Develop and maintain cross-platform graphics hardware abstraction 
layer for the Frostbite Engine.
Develop and maintain tools to ensure high quality experience for 
render engineers using Frostbite.
Work closely with game team engineers and the Frostbite rendering 
team to enable and deliver new rendering features.
Define and drive low level performance profiling and optimization 
initiatives on multiple platforms.
 Qualifications
Strong C++ knowledge with at least 7 years of professional 
programming experience in real-time rendering
Experience working in rendering for multiple shipped titles on 
current-generation consoles (PS5, XBSX, PC)
Knowledgeable of modern cpu/gpu hardware architecture
Significant experience using a low-level graphics API (DX12, Vulkan, 
console, etc)
Significant experience with Graphics Debugging Tools (Pix, 
Renderdoc, console, etc)
Deep understanding of memory management and multi-threading 
with related debugging and optimization experienceHardware Abstraction Layer of the Frostbite engine.  We develop the 
rendering backends for current and future platforms.  The team is currently
split between Stockholm, Orlando & Vancouver. We work closely with our 
"customers", Rendering Engineers, to ensure consistent performance and 
quality across our supported platforms.  We hope you will join our team to 
push the rendering technology that drives the Frostbite Renderer forward 
and contribute to the success of some of the industry’s biggest titles.
 Responsibilities
Develop and maintain cross-platform graphics hardware abstraction 
layer for the Frostbite Engine.
Develop and maintain tools to ensure high quality experience for 
render engineers using Frostbite.
Work closely with game team engineers and the Frostbite rendering 
team to enable and deliver new rendering features.
Define and drive low level performance profiling and optimization 
initiatives on multiple platforms.
 Qualifications
Strong C++ knowledge with at least 7 years of professional 
programming experience in real-time rendering
Experience working in rendering for multiple shipped titles on 
current-generation consoles (PS5, XBSX, PC)
Knowledgeable of modern cpu/gpu hardware architecture
Significant experience using a low-level graphics API (DX12, Vulkan, 
console, etc)
Significant experience with Graphics Debugging Tools (Pix, 
Renderdoc, console, etc)
Deep understanding of memory management and multi-threading 
with related debugging and optimization experience



Om Electronic Arts
Vi är stolta över att ha en omfattande portfolio med spel och upplevelser, att vi finns på så många platser runt om i världen och att det finns så många olika möjligheter på EA. Vi värdesätter anpassningsförmåga, motståndskraft, kreativitet och nyfikenhet. Från ledarskap som tar fram din potential till att skapa utrymme för lärande och experimenterande ger vi dig möjlighet att göra ett bra jobb och växa med oss.

Vi tar ett helhetsgrepp med vårt förmånsprogram och fokuserar på fysiskt, emotionellt, ekonomiskt och karriärmässigt välmående för att stödja ett balanserat liv. Våra paket är skräddarsydda för att uppfylla lokala behov och kan inkludera hälsoförsäkring, stöd för psykiskt välbefinnande, pensionssparande, betald ledighet, familjeledighet, gratisspel med mera. Vi värnar om miljöer där våra team alltid kan göra sitt allra bästa.

Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionsvariationer, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Vi överväger även anställning av kvalificerade sökande i straffregistret, i enlighet med gällande lagar. EA gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionsvariationer, enligt gällande lagar.