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Allmän information

Platser: Kirkland, Washington, United States of America 
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  • Plats: Kirkland
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Roll-ID
206477
Typ av arbetare
Regular Employee
Studio/avdelning
EA Studios - Cliffhanger Games
Flexibelt arbetsarrangemang
Hybrid, Off Site

Beskrivningar och krav

Vi är ett globalt team av skapare, historieberättare, teknikfantaster, upplevelsemakare, innovatörer och mycket mer. Vi anser att fantastiska spel och upplevelser börjar med ett lika skiftande team som de spelare och communities vi betjänar. På Electronic Arts är fantasin din enda begränsning.

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. 

Finding great talent and supporting our studios to be the top choice for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next-generation emergent storytelling. Join us and pursue your passion to craft high-quality, groundbreaking games that empower players to generate incredible stories of heroic adventure. Help form the foundation of our ambitious, creative, diverse, and inclusive team as we embark on this exciting journey! 

We are seeking a talented Software Engineer passionate about crafting cinematic experiences to realize our vision for immersive storytelling in a AAA Action RPG. You will play a crucial role in developing and refining runtime, procedural cinematic systems that enhance narrative depth. You will collaborate closely with our Presentation Engineering Architect, and content creators to build and maintain camera, dialogue, and animation systems supporting the delivery of our core innovation with a player-driven Open Story experience. You'll receive technical guidance from an engineering lead and support from an engineering manager to ensure your professional growth and well-being. As a core member of our collaborative team, your skills and interests will shape your influence across our codebase and design. 

Responsibilities:

  • Design, implement, and maintain procedural cinematic systems to deliver compelling narrative experiences.
  • Collaborate with artists and designers to gather requirements and translate the creative vision into functional, runtime presentations.
  • Optimize and refine camera, dialogue, and animation systems for performance, scalability, and visual fidelity.
  • Debug and resolve technical issues, ensuring system stability and a seamless narrative experience.
  • Contribute to the development of tools and workflows that enhance cinematic creation, iteration, automation, and testing.
  • Provide comprehensive documentation and support for debugging and testing processes.
  • Engage in regular technical discussions and code reviews to enhance your skills and knowledge.
  • Support colleagues and remain open to exploring, proposing, or adopting new ideas, technologies, and practices.

 

Qualifications:

  • Strong proficiency in C++ with 3+ years of experience with game development.
  • Proven experience implementing features in one or more of the following areas: cameras, dialogue, animation, cinematics, scripting.
  • Excellent problem-solving skills and attention to detail.
  • Strong collaborator and effective communicator with both engineers and content creators.
  • Appreciation for writing robust, maintainable, and easily readable code.
  • Experience with Unreal Engine or a similar game engine.
  • B.S. degree in Computer Science or equivalent.