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Beskrivningar och krav
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and runtime functionality, both users facing and internal, for all EA SPORTS titles.
Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
Your Responsibilities:
You will develop features for a cross-platform game.
You will follow best practices to maximize game performance across multiple devices and platforms.
Ability to write C/C++ code that will ship directly within the game.
Author, iterate and maintain core tools and libraries
Collaborate with content creators and software engineers to help improve team workflows
Your Qualifications:
Working towards a B.Sc. in Computer Science or related field.
Must be available for a full-time paid internship in 2025
Knowledge of C++ programming.
Demonstrated knowledge of good software engineering practices.
Ability to work in a dynamic and collaborative team environment.
Experience with another programming language(s) (C# or Java) and platforms (tablets, game consoles) is a major plus.
Please apply with examples of any projects/games/tools and highlight any major contributions.