- Plats: Vancouver
- Status:
- Land: Canada
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Beskrivningar och krav
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles and Vancouver-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.
Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.
Responsibilities:
As a Senior Technical Artist, you will be the bridge between our content creators and our game technology. You will be pushing the visual quality through creative solutions, tools that improve our pipelines, in engine problem solving and performance profiling.
Work task examples:
- Build new or maintain existing project art pipelines and workflows.
- Brainstorm, R&D, and implement various project pipelines and toolsets.
- Support in content creation when needed.
- Diagnose problems related to level creation and support the world team.
- Work with artists to identify and solve technical problems with existing tools
- Build and maintain node-based shaders in Frostbite.
Skills We Look For:
- Solid knowledge of current and next-gen art techniques as well as fundamental art principles
- Experience with procedural content creation software like Houdini, Substance Suite etc.
- Solid knowledge and experience with common scripting languages like Python and C#
- Experience with interfacing with common 3d party DCC APIs (for example Substance Automation Toolkit, pymel etc)
- Previous game engine experience (Unity, Unreal)
- Experience with performance and memory profiling within game engines.
- Extensive previous game production experience
- Understand what it takes to deliver high quality visuals.
- Self-motivated, structured, proactive, and detailed oriented
- Relentless problem solver