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Allmän information

Platser: Vancouver, British Columbia, Canada 
  • Plats: Vancouver
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  • Land: Canada

  • Plats: Edmonton
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  • Land: Canada

  • Plats: Toronto (Glu Mobile)
  • Status:
  • Land: Canada


Roll-ID
203884
Typ av arbetare
Regular Employee
Studio/avdelning
Maxis
Flexibelt arbetsarrangemang
Hybrid

Beskrivningar och krav

Vi är ett globalt team av skapare, historieberättare, teknikfantaster, upplevelsemakare, innovatörer och mycket mer. Vi anser att fantastiska spel och upplevelser börjar med ett lika skiftande team som de spelare och communities vi betjänar. På Electronic Arts är fantasin din enda begränsning.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We're excited you're interested to learn more about how you can join our team and dream big.

You will be reporting to the Development Director .

As a  UI Engineer with Maxis, you will work on UI within the game. The work will range from rapid prototyping to production development. Most of the work will be done in Unreal Engine, both in C++ and Blueprints. Some prototypes and features may be done with different tools and frameworks.

Responsibilities:

  • Work with designers, producers, artists, other other engineers to contribute to a shared vision for compelling UI/UX features.
  • Write quality code following the project coding standard and established engineering practices.
  • Develop UI/UX prototypes and refine existing ones.
  • Design production level UI/UX subsystems.
  • Write software requirements and technical specifications.
  • Provide time estimates for tasks.
  • Implement production level game UI/UX subsystems.
  • Optimize code to reach the desired performance.
  • Document designed and implemented components.
  • Learn new technologies needed to complete the tasks and grow as an engineer.

Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 3+ years of programming experience.
  • C++ experience.
  • Understand game design principles.
  • Experience with core UI principles, best practices and accessibility. 
  • Desktop (PC/Mac) development experience required.
  • Experience prototype and developing consumer-oriented UI systems.
  • Document specifications.
  • Strong communication abilities.
  • Experience with Unreal Engine is suggested.
  • Experience with mobile platforms suggested.
  • Experience building UI systems for multi-platform games, apps..
  • Experience with multiple UI frameworks.