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Allmän information

Platser: Vancouver, British Columbia, Canada 
Roll-ID
207687
Typ av arbetare
Regular Employee
Studio/avdelning
EA Studios - SPORTS
Flexibelt arbetsarrangemang
Hybrid

Beskrivningar och krav

Vi är ett globalt team av skapare, historieberättare, teknikfantaster, upplevelsemakare, innovatörer och mycket mer. Vi anser att fantastiska spel och upplevelser börjar med ett lika skiftande team som de spelare och communities vi betjänar. På Electronic Arts är fantasin din enda begränsning.

Technical Experience Designer - EA SPORTS™ FC

 

Vancouver, Canada


Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!

The Technical Experience Designer bridges the gap between artists and software engineers by combining artistic experience with programming and scripting. You will be part of the game development team and work with project managers, programmers and other technical designers, reporting to your Lead and Development Director.


Your Responsibilities
  • Maintain best practices in code and art development
  • UI animations and effects creation using a proprietary game engine
  • Apply proper art optimization techniques in art assets
  • Quickly identify and debug art and animation related issues
  • Motion demo design and creation for game front end and in game HUD
  • Collaborate with engineering and art, explaining both the art team needs and the tech constraints
  • Document tools and workflows on the internal Wiki
  • High fidelity rapid prototyping for UX evaluation

 

Your Qualifications
  • Technical skills, and ability to quickly learn new proprietary production tools and workflow
  • Familiar with scripting languages like Python and Visual Scripting
  • Proficient with Figma, Adobe Animate, Photoshop, and other graphics and animation applications
  • 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity.
  • Visual animation and programming

 

Other Preferred Skills/Qualifications
  • Understanding of user experience principles
  • Understanding of revision version control software. Knowledge of Perforce is ideal
  • Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)