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Beskrivningar och krav
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.
As a Rendering Software Engineer, you are an essential part of the game creation process, and are involved in the architectural design and implementation of rendering technology on multiple platforms. You will work with Designers, Artists and other Engineers to help build complex graphics features, life-like visuals, huge and immersive worlds, and state-of-the-art graphical FX.
Your Responsibilities:
Develop core rendering features, engine components and tools.
Research and implement rendering techniques.
Create reusable and flexible rendering technologies.
Write technical design specifications.
Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.
Profiles and optimizes rendering modules of a game engine.
Stay up to date with the latest hardware & software changes enhancing the rendering domain.
You will report to the engineering team's manager and work with your peers to render specific tasks.
Your Qualifications:
5+ years' experience with C++ development.
Experience working on or creating real-time rendering engines.
Communication ability that supports an open working environment regarding feedback
A strong desire to improve visual quality together with art and design
Math skills include trigonometry, calculus, and linear algebra.
Experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
Experience developing rendering techniques and implementing white papers
Stays up to date with latest and the greatest techniques in computer graphics
Experience with one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
Excellent debugging and multi-threading skills
Experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
Experience with art and content pipelines and workflows
Experience investigating and optimizing low-level game engine code on multiple platforms
Understanding of memory management, multiple processor use, and runtime optimization.