- Plats: Southam
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- Land: United Kingdom
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Systems Software Engineer Intern
Contract: 12-month Internship
Location: Southam
Work Model: Hybrid (3 days in-office)
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Challenge Ahead
Codemasters has a long-standing reputation as one of the premier game developers in the industry. As a global team of creators, storytellers, technologists, experience originators and so much more, we believe that amazing games and experiences start with teams as inclusive and engaged as the players and communities we serve.
We’re renowned for our innovation and passion for racing games, and we place enormous value on collaboration, innovation, and unique perspectives to continue evolving our titles for players worldwide.
When it comes to our F1® franchise, our passionate team brings players closer to the action than ever before. Each iteration innovates to bring players new experiences, letting them live their dream of lining up alongside their heroes from the worlds of F1® and F2™. The F1® franchise is one of the highest-scoring of all time, according to Metacritic. With a focus on innovation and engagement, we’re evolving the ultimate Formula 1 experience for players everywhere, and you could help us take the game to the next level.
Responsibilities:
Work with our talented and experienced Systems and Engine team to develop and enhance our proprietary engine and toolchains.
Write code, scripts, and new features to advance our F1® titles and their underlying technology.
Support the internal development team by identifying, investigating, and fixing issues with our engine and F1® titles.
Collaborate closely with colleagues from a variety of disciplines, including art, design, and engineering teams, to deliver high-quality features and improvements.
Assist in maintaining, profiling, and optimizing engine and game systems for improved performance and reliability.
Participate in code reviews, team meetings, and knowledge-sharing sessions to learn best development practices and contribute to a positive team culture.
Eligibility:
You are currently studying in the penultimate year of undergraduate study with a planned placement year.
You are available to commence a full-time 12 month placement in July 2026.
You are eligible to work in the UK without additional visa or relocation support.
Skills:
Strong knowledge of C++ and solid problem-solving skills.
Experience with debugging and profiling tools.
Understanding of 3D mathematics and geometry.
Eagerness to learn, take initiative, and ask insightful questions.
Familiarity with a wide range of computer hardware.
Ability to thrive in a collaborative and inclusive team environment, working with both remote and in-office colleagues.
Knowledge of general gameplay and systems-related programming is a plus.
Help us make play happen. Apply now with an up-to-date CV and Cover Letter in English, explaining why you would like to join EA for this internship position.