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Contract: Permanent.
Location: Madrid.
Work model: Hybrid (3 days per week onsite).
Join the team that builds and supports the internal tools powering source control and game development workflows for EA’s AAA titles including Battlefield, FC, and Madden. Reporting to an engineering manager, you will focus on full stack .NET development, testing, and supporting Perforce workflows. This role is designed for an early career engineer who wants to grow their engineering skills while supporting developers and artists across EA.
What You Will Do
Develop features and enhancements for EA’s internal .NET based Perforce management application
Write unit tests, integration tests, and contribute to overall code quality
Build and maintain UI components using HTML, CSS, JavaScript, and modern frameworks
Support basic Perforce help requests such as workspace issues, sync problems, and changelist questions
Perform foundational Linux activities including command line tasks, log review, simple troubleshooting, and writing basic shell scripts
Assist senior engineers with guided operational work and simple diagnostic tasks
Contribute to CI integrations and small automation improvements under supervision
Participate in Agile ceremonies, design reviews, and code reviews
Participate in an after hours oncall rotation after the training period
Minimum Qualifications
One to three years of .NET experience including C#, ASP.NET, REST APIs, and front end development
Experience writing unit tests or working with testing frameworks
Familiarity with source control systems such as Perforce or Git and interest in learning Perforce commands and workflows
Practical Linux command line experience and ability to write simple scripts in Bash or shell
Exposure to CI systems such as Azure DevOps, Jenkins, or GitHub Actions
Experience with relational databases and SQL queries
Ability to work onsite in Madrid three days per week
Nice to Have
Experience supporting internal users or handling technical requests
Exposure to Ansible, Terraform, or similar automation tools
Experience cloning or setting up test environments using infrastructure as code or automated methods
Familiarity with observability tools such as KQL, Grafana, or Application Insights
Interest in game development workflows or tools
Exposure to cloud concepts or infrastructure tools as future growth areas