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General Information

Locations: Hyderabad, Telangana, India 
Role ID
209057
Worker Type
Regular Employee
Studio/Department
EA Mobile - Slingshot Games (India)
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

At Slingshot Studio, we are on the hunt for enthusiastic and imaginative game builders & innovators to spearhead the development of a next-generation mobile shooter within one of our most iconic franchises. This is your chance to immerse yourself in a dynamic and cutting-edge environment, collaborating with world-class teams and working alongside seasoned veterans of the genre. If you're eager to make a tangible impact and push the boundaries of mobile gaming, we invite you to be part of our team.

 

We are looking for an accomplished member to join our Studio Team as ‘3D Character Artist’. 

 

Role Overview: 

We are looking for a passionate and experienced 3D Character Artist to join our mobile Shooting Title team. In this role, you will help bring to life the cast of characters that define our game's universe. You will work alongside concept artists, animators, and technical artists to create high-fidelity characters and accessories that are visually striking and optimized for performance on mobile platforms.

Our character artists are dynamic and imaginative creators, fluent in both traditional and modern 3D techniques—including working from scan data, photo references, and custom designs.

You will report to the Art Director and collaborate closely with cross-functional teams to ensure visual consistency and technical quality.

 

Full Description:
We’re looking for a versatile and experienced 3D Character Artist to join our team, ideally at the Associate to Art Director level. The ideal candidate has a strong foundation in visual storytelling and game art, with the ability to take creative ideas from concept to completion. You should have a sharp eye for color, composition, anatomy, and visual cohesion, with a passion for crafting compelling, memorable characters for mobile First/Third Person Shooter (FPS/TPS) games.

If you're a highly collaborative and skilled artist with a love for games and attention to detail, we'd love to connect!

 

Qualifications:

  • 3+ years of industry experience in character creation for games, with at least one shipped title on mobile or console
  • Expertise in high-fidelity 3D modeling and sculpting using Maya and Zbrush
  • Proficiency in texture painting and material creation using Substance Painter/Designer and Photoshop
  • Strong knowledge of PBR workflows and ability to bake high-poly to low-poly maps (e.g., normal, AO, curvature)
  • Deep understanding of human anatomy, clothing design, and character likeness fidelity
  • Experience building game-resolution models with clean topology for deformation, rigging, and animation
  • Ability to visualize and iterate in 3D even from limited concept art or references
  • Familiarity with physically based materials and their accurate replication in CG (skin, fabric, metal, etc.)
  • Comfortable working in real-time game engines such as Unity, Unreal, or Frostbite
  • Experience designing modular character assets for customization systems and iterative pipelines
  • Efficient in UV layout and texture optimization, with a focus on mobile performance
  • Ability to troubleshoot and debug character assets within game engines

 

Key Responsibilities:

  • Model and texture high-quality 3D characters for mobile FPS/TPS games—covering heads, bodies, clothing, gear, and accessories
  • Sculpt detailed high-poly assets using Zbrush and create optimized low-poly versions suitable for real-time mobile rendering
  • Create photo-realistic and/or stylized textures using Substance Painter, Photoshop, or equivalent tools
  • Ensure strong character deformation with clean topology and efficient UV layouts
  • Collaborate with rigging, animation, and technical art teams to implement assets effectively in-engine
  • Maintain consistent character style and quality while adhering to gameplay, animation, and performance constraints
  • Work independently and take ownership of assets from concept/block out to in-game implementation
  • Optimize assets for performance on mobile devices without sacrificing visual fidelity
  • Respond constructively to feedback from Art Directors and project leads, and iterate accordingly




About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1449