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General Information

Locations: Madrid, Spain 
Role ID
212144
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.

EA SPORTS Madden NFL is the best-selling sports property in U.S. video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience that empowers fans to play out their NFL fantasies. Madden NFL has entertained fans for over three decades with more than 130 million lifetime units sold.

Madden NFL is developed at EA's Tiburon Studio in Orlando, FL, and Madrid, Spain by a team that prides itself on innovation and creative collaboration. We're seeking talent with experience in sports to create experiences that connect with football fans worldwide, fostering a deeper love for the sport.

Reporting to a Development Director, as a Rendering Software Engineer, your implementations will change how Sports creates games. You will report to the team's Development or Technical Director and be part of ensuring the studio adopts new technology and continually improves the way we work. Within Sports and EA, you will have a driving partnership with the Frostbite development team, and you will work with leading industry talent in one of the world's largest and most influential game development communities. You will participate in both internal and external graphics conferences to both gain and share knowledge.

Your Responsibilities:

  • You will develop core rendering features, engine components, and tools.
  • You will research and implement rendering techniques.
  • You will create reusable and flexible rendering technologies.
  • You will write technical design specifications.
  • You will design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.
  • You will improve rendering modules of a game engine.
  • Stay up to date with the latest hardware & software changes, enhancing the rendering domain.

Your Qualifications:

  • 5+ years of professional software development experience
  • 3+ years of experience working on or creating real-time rendering engines.
  • 3+ years of experience developing rendering techniques and implementing white papers
  • 3+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal
  • 3+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X
  • 3+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor
  • 3+ years of experience with art and content pipelines and workflows
  • 3+ years of experience investigating and optimizing low-level game engine code on multiple platforms
  • Communication ability that supports an open working environment regarding feedback
  • A desire to improve visual quality, together with art and design
  • Stay up to date with the latest and greatest techniques in computer graphics
  • Excellent debugging and multi-threading skills


This is a hybrid role, with 3 days per week working from our office in Madrid.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
74884070