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General Information

Locations: Montreal, Quebec, Canada 
  • Location: Montreal
  • Country: Canada


Role ID
206369
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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Our Motive is to create innovative action games within iconic worlds where every player feels like the hero. Let's say that again—iconic worlds, where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star WarsSquadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game.

We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.  

The Senior Character Outsourcing Artist is a creative role focusing on the art content with external vendors for one or multiple projects. The role works closely with the Lead Character Artist, Production Directors, QA and Art directors to manage, track and provide efficient solutions for character assets. Responsibilities include integrating and finalizing art assets, taking part in art content reviews and feedback, and working with the internal and external teams to deliver high-quality, highly realistic and iconic characters. This role will report to the Lead Modeling/Texturing.

Responsibilities:

  • Provide direction, feedback, and approvals On Character artwork assigned to outsource partners.
  • Work closely with the internal Art Director and Lead, and other key members of the team at Motive, to understand and communicate the expectations for visual quality of in-game art with the external team.
  • Work closely with the production and development leads to track, organize, maintain, and document status of external art production.
  • Organize and prepare a regular cadence of external art reviews with the internal Art Director and other key members at Motive.
  • Document and communicate Art Review feedback to the external team(s).
  • Provide outsource partners with Style Guide and Visual Summary support on an as-needed basis.
  • Verify proper asset integration and collaborate with Tech Art to ensure that assets follow guidelines.
  • Assist on as needed basis on internal art creation

Qualifications:

  • 7+ years previous experience managing and creating high quality characters for AAA games.
  • 3+ years previous experience working in distributed development and providing management and direction to large external art teams.
  • Strong verbal and written communication skills.
  • Excellent organizational skills and proven experience managing various aspects of Character art content in various stages of completion.
  • Knowledge of Jira, Shotgun or other production management software.
  • Experience working with a strong established IP a plus
  • Wide experience of various industry tools and techniques (PBR, Marvelous Designer, Substance painter, skinning and rigging, Z brush sculpting)