Skip to content

General Information

Locations: Montreal, Quebec, Canada 
  • Location: Montreal
  • Country: Canada


Role ID
206517
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Motive is looking for its next Cinematic Artist to join our team of passionate creators.  Our Cinematic Artist's skill sets are varied but are seen as the 3D storyboarders and in-house cinematographers visualizing the Director’s high level vision that will go on to inform the shoot and post-production lifecycle. They are expected to be hands-on content creators that deliver early visual development of cinematic content.  

 

Responsibilities

As part of our pre-visualization and layout team, you will work in both the game engine and in DCC (digital content creator) to visualize shots and sequences on a project basis, working with the creative direction of the Cinematic Director to define the shot composition, staging, lighting, and camera language - including movement- lens choices, and framing. You are technically proficient with animation software, as well as game engines, allowing you to identify and solve both technical and creative issues.

You will be expected to work closely with the cinematic animation, narrative, audio, vfx and technical teams, ensuring creative collaboration and technical handoff between production stages.

 

Expectations:

  • While delivering on target for pre-visualization and layout, you will be an advocate for production deadlines and will manage your efforts to achieve task completion within them.
  • You have strong communication skills and seek opportunities to collaborate.
  • Your problem-solving mind helps identify and solve technical and creative issues.
  • You can work collaboratively in a team environment and take direction well.
  • You will work closely with integrators to facilitate implementation of content and test the result in the game.
  • You will be collaborating and discussing artistic and technical challenges with colleagues as it offers cross discipline clarity and alignment.
  • You will be seeking feedback and direction on your work while also providing feedback to others.
  • You are an active contributor to the craft, promoting a collaborative learning culture within the team.
  • You have excellent attention to detail and possess a creative mindset.

 

Qualifications:

  • 2+ Years of Experience with Unreal or other AAA engine
  • 2+ Years of Experience with Autodesk Motion Builder and Autodesk Maya
  • Strong sense of cinematic composition, storytelling and lighting
  • Character performance (timing and blocking)
  • Camera animation
  • Knowledge of cinematic language and technical terminology
  • Able to work with motion and/or performance capture data
  • Able to take and interpret creative direction
  • Adaptable and accepting of creative change throughout a project
  • Understand shooting methodology and can apply in 3D software
  • Able to apply shooting methodology to Staging/Previz to create technical solutions for production
  • Able to solve and design solutions to on set needs


Preferred software skills:

  • Unreal Engine
  • Autodesk Motion Builder
  • Autodesk Maya

Additional skills:

  • Adobe Premier
  • 3D modeling