- Home
- ...
- Open Roles
- Role Detail
Description & Requirements
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re an inclusive team that is unified through collaboration, culture and craft.
The Rigging team creates systems to support character and vehicle animation by developing body and facial rigging systems, animation interfaces and by supporting animators with technical setup and production.
EA Create Blendshapes, the multifaceted team mostly based between Orlando, Florida and Vancouver, Canada is best known for creating amazing work in titles such as Madden, UFC, Need for Speed, Dead Space, and Battlefield to name a few; and we're looking for a Blendshape Artist to work on upcoming titles. This role will report into the Blendshape Director.
Blendshape Artist
As a Blendshape Artist, you guide the entire creation process of character heads. This will include working with scan data and photos to create the neutral head and blendshapes for in game use. You will work with off the shelf tools along with in-house production tools to create art across multiple teams within EA. You will work directly with the Lead Blendshape Artist, the Art Director and Animation Director to ensure content is meeting the quality bar.
Responsibilities:
Neutral Heads (Model / Texture)
Blendshape creation
Collaboration with our client partners through art reviews
Work with external vendors to maintain Blendshape quality
Document workflows that will be used by fellow team members
Qualifications:
5+ years experience in modeling and character art
Experience working with Maya, Photoshop, and ZBrush
Expert understanding of human anatomy, proportion, silhouette, topology and deformation
Bonus:
Experience with Substance Painter and Wrap
Game Engine Experience (Commercial or Proprietary)
Understanding of FACS
Experience in animation
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.