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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
211643
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re an inclusive team that is unified through collaboration, culture and craft.  


The Rigging team creates systems to support character and vehicle animation by developing body and facial rigging systems, animation interfaces and by supporting animators with technical setup and production.

EA Create Blendshapes, the multifaceted team mostly based between Orlando, Florida and Vancouver, Canada is best known for creating amazing work in titles such as Madden, UFC, Need for Speed, Dead Space, and Battlefield to name a few; and we're looking for a Blendshape Artist to work on upcoming titles. This role will report into the Blendshape Director. 

Blendshape Artist

As a Blendshape Artist, you guide the entire creation process of character heads. This will include working with scan data and photos to create the neutral head and blendshapes for in game use. You will work with off the shelf tools along with in-house production tools to create art across multiple teams within EA. You will work directly with the Lead Blendshape Artist, the Art Director and Animation Director to ensure content is meeting the quality bar.

Responsibilities:

  • Neutral Heads (Model / Texture)

  • Blendshape creation

  • Collaboration with our client partners through art reviews

  • Work with external vendors to maintain Blendshape quality

  • Document workflows that will be used by fellow team members

Qualifications:

  • 5+ years experience in modeling and character art

  • Experience working with Maya, Photoshop, and ZBrush

  • Expert understanding of human anatomy, proportion, silhouette, topology and deformation

Bonus:

  • Experience with Substance Painter and Wrap

  • Game Engine Experience (Commercial or Proprietary)

  • Understanding of FACS

  • Experience in animation

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$91,100 - $126,900 CAD

 In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.




About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1449