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Description & Requirements
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS™ FC soccer, NHL® hockey, and EA SPORTS UFC.
The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe, delivering fluid and responsive mixed martial arts through inventive gameplay technology.
Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.
Your Responsibilities
The character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills – able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3d means.
Committed to supporting our games with the creation of amazing Content, the EA Sports Characters team enriches players' experience with a cast of characters and variety of character accessories such full body outfits, hair and headgear. You will report to the project Development Director.
Your Qualifications
• Experienced with 3+ year of industry character creation production
• Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
• Experience in Maya, Z-Brush and Photoshop.
• Experience in physical materials and how to replicate them in CG.
• Knowledgeable of PBR texture / material workflows.
• Experience with your ability to author photo-realistic textures (Substance Painter / Designer experience is a plus).
• Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
• Visualize in three-dimensions and work from limited reference material / concept art
• Experienced in creating game resolution topology with considerations for deformation and rigging.
• Knowledgeable in the creation of cloth and clothing and how you should match the character style.
• Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
• Efficient in use of UV layout, and ability to edit for highest visual payoff.
Portfolio Requirements:
• Photo-real character modeling and texturing – hair, clothing, anatomy, and likeness. showing UV layout and all maps.
• Concept to model experience is a plus.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.