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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
214156
Worker Type
Temporary Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

**THIS POSITION IS A HYBRID ROLE LOCATED IN VANCOUVER B.C. (ON-SITE WORK REQUIRED 3x PER WEEK)


EA SPORTS is one of the leading sports entertainment brands in the world, with

top-selling videogame franchises, award-winning interactive technology, fan

programs, and cross-platform digital experiences. EA SPORTS creates connected

experiences that ignite the emotion of sport through industry-leading sports

video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey,

and EA SPORTS UFC.


Character Artists are creatives focusing on character art content. You will work with the Character Directors and other Artists and you will take part in art content reviews, providing content quality feedback, and

working with the internal and external teams to finalize art content. 


You will report to our Development Director for the project.


Responsibilities:

* Review and provide feedback on external art content (focus on in-game characters, heads, Uniforms, gear, and apparels etc.)

* Experience with human anatomy and likenesses required

* Experience with edge loop placement for deformation with FACS driven facial rigs

* Document existing pipelines.

* Create quality visual targets with the support of the Character Director.

* Provide prototype meshes with accurate scale and pivot placement, with understanding of the technical constraints, including vert count management,

material setup, and PBR texture creation.

* Collects approved references.

* Communicate cross-discipline with artists, level designers, game designers, and production to understand needs and goals of content being created.

* Finalize assets by making visual and technical adjustments in engine.

* Participate in relevant art review meetings.


Requirements:

* 3-5 years of 3D experience

* Experience with technical hurdles, influence further art quality, and excellent

communication skills

* Expertise in modeling & texturing in-game characters, heads, Uniforms, gear,

and apparel

* Understanding of industry standards, 3D applications, general workflows with

Maya, Zbrush, Substance Painter

* Experience working with physically based rendering

* History of working within game engine constraints to achieve visual and

technical quality

* Understanding of best practices including providing feedback

* Driven with the ability to collaborate effectively within a team


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD

Pay is just one part of the overall compensation at EA.
 In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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LinkedInID
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