- Location: Toronto
- Country: Canada
- Location: Montreal
- Country: Canada
Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page
We exist to inspire the world to play and we’re looking for the right people to make that happen. As we bring new forms of entertainment to people around the world through our games, experiences and new ways to play, we need innovative, collaborative, diverse people to keep making Electronic Arts better.
You will work to develop a new mobile title for EA. As a studio, we build games for Imaginative Creators; games that allow players to create something that is an expression of their unique personality.
You will report to the game’s Client Lead and implementing code across a broad feature set. Within a small engineering team, you will collaborate with other disciplines to build, program, and test features. You will build systems in Unity and C# for areas that could include game mechanics, simulation, graphics features, asset management, UI, tool creation, and more.
This is a fully remote role within Canada
Responsibilities:
Work with other disciplines like Design and Art to help solidify game requirements
Collaborate with engineers to design robust, understandable, and reusable software
Implement extensible code with usable interfaces in C#
Use experience with Unity game engine to build small to large-scale features
Create testable systems and own the quality of your code, including bug fixes
Monitor and refine feature work over time, refactoring and optimizing when necessary
Use proven tools for source control, task management, and app distribution to maintain communication and milestones
Communicate well within the Engineering team to influence processes and practices
Qualifications:
5+ years of professional development experience coding games
3+ years of experience with Unity Engine
You have a solid understanding of Unity’s many different features
You have a deep understanding of C# and its best practices
You can contribute effectively as a generalist and take on many different feature areas
You have developed and refined large features for a mobile game
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.