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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
213549
Worker Type
Regular Employee
Studio/Department
Maxis
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

As a Client Software Engineer on The Sims, you will work on the client systems within the game. The work will range from rapid prototyping to production development. Most of the work is expected to be done in C++.


Job Responsibilities:

  • Implement client features and systems in C++.

  • Extend existing client systems and create new ones.

  • Work with designers, producers, content creators and other engineers to design and develop game features.

  • Write technical design documents detailing software requirements.

  • Write cross-platform code with performance and memory usage in mind.

  • Debug code to document and fix bugs.

  • Solve challenging technical problems in a dynamic environment to support active live service.


Technical Requirements:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor/Master’s degree in Computer Science, Software Engineering or related field.

  • 5-8 years experience in a hands on development role.

  • Strong working knowledge of modern C++.

  • Experience implementing complex game subsystems.

  • Experience with graphics libraries (DirectX/OpenGL/Metal) suggested.

  • A strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D space.

  • Desktop development experience required.

  • Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).

  • Skills debugging complex applications.

  • Experience optimizing existing game code to be more performant.

  • Excellent communication skills with the ability to cater the messaging based on audience and across disciplines.


Pluses:

  • Mac development experience.

  • Xbox One/PS4 development experience.

  • Knowledge of Python, C#, or familiarity with WPF.

  • Demonstrate experience working in large data-driven games or applications.

  • Experience developing for large-scale live products.

  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.

  • Familiarity with The Sims games on PC/Mac/consoles.



Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD
* California (depending on location e.g. Los Angeles vs. San Francisco) *$138,400 - $211,700 USD

Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.  
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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