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General Information

Locations: Stockholm, Stockholm County, Sweden 
Role ID
207283
Worker Type
Regular Employee
Studio/Department
CTO - Studio Technology Group
Flexible Work Arrangement
On Site

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

We are EA

For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our teams have expressed their passion for outstanding game feel, audio-visual quality and technical innovation in the Need for Speed, Battlefield and Star Wars Battlefront franchises.

The Challenge Ahead

We are DRE (Development & Release Engineering) - a central EA team at the intersection of DevOps, Release Management and Build Engineering. We build, manage and maintain the build pipelines for the majority of EA’s studios worldwide. We are looking for an engineer to work with our DRE Cobra team that is based in Europe and in North America. You'll work with developing and evolving the Continuous Integration and Deployment systems for the games being developed at EA, and provide support for these services. You will report to a Technical Director.

Responsibilities

You will be responsible for the developing and supporting our build platform, tools, and services that automate game processes, transforming source code and assets into playable games. You’ll work closely with our customers (game teams) to ensure we provide services to help improving their software quality and productivity.

Requirements

  • 3+ years of experience in the game industry, as a tools or build engineer.
  • Proficiency in Azure (DevOps, compute, and storage services).
  • Solid programming skills (we use Python).
  • Experience in Groovy, Jenkins JobDSL, and Jenkins Pipeline or similar CI system 
  • 3+ years of experience in Infrastructure-as-Code (We use Terraform).
  • Follow good software development practices, including code reviews and unit testing.
  • Familiarity with containerization and virtualization technologies (Docker, vSphere, and Kubernetes).
  • Familiarity with Source Control concepts: Git, Perforce or similar tools.
  • Familiarity with Gitlab or similar platforms.







About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.