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General Information

Locations: Stockholm, Stockholm County, Sweden 
Role ID
211280
Worker Type
Intern - Temporary Employee
Studio/Department
EA Studios - DICE Stockholm
Work Model
On Site

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Environment Art Intern


Contract: 6-month Internship

Location: Stockholm, Sweden

Work Model: Hybrid


Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.


The Challenge Ahead


Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.


DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!


We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.


At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact on the world of gaming.


Responsibilities:


  • You will work through the DICE Environment Art onboarding program, taking you through the fundamentals of working with content creation for Battlefield.

  • You will learn and become comfortable with our workflows, tools and the general pipeline with the help of your assigned mentor.

  • You will work with multiple tasks; from building props, architecture, set dressing, terrain building and much more.

  • You will, in a safe and controlled environment, learn step by step how to plan, estimate and implement your work.

  • You should independently seek out information, guidance and feedback from your team members to grow and learn during your internship. You will take ownership of your learning and be an active part in shaping your internship.

  • You will collaborate with your peers and Lead Artist, whether in stand-ups, playtests or general art review meetings.


Skills:


  • A good foundation in 3D Art and comfortability with industry-standard software packages such as Maya, ZBrush and the Substance suite.

  • A portfolio that shows solid artistic fundamentals and technical understanding of Environment Art.

  • An interest in how things look and work in real life and an ability to deconstruct reference material to achieve photorealism.

  • An understanding of crafting with efficiency and the importance of being mindful of performance constraints, both with regards to in-game performance and workflows.

  • An analytical and critical mindset and that you are excited by challenges and able to adapt to new technologies and tasks.

  • Tried and tested collaboration and communication skills. For instance, examples of situations where you have had to actively seek out and act on feedback on your work.


Eligibility:


  • You must be currently enrolled at university or education provider with a planned internship period planned into the education plan, (e.g. LiA)

  • You are eligible to work in Stockholm, Sweden, without the need for visa/relocation support

  • You are available to commence a full-time 6 month placement in January 2026.


Help us make play happen. Apply now with an up-to-date Portfolio, CV and Cover Letter in English, explaining why you would like to join EA for this internship position.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1449