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General Information

Locations: Montreal, Quebec, Canada 
  • Location: Montreal
  • Country: Canada


Role ID
209604
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

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Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.

Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.

Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.


Motive is looking for an Environment Artist, who will report to the Art Director. As an innovative creator, you'll stay current with industry trends and user experiences, contributing ideas for future development.

Responsibilities:

  • You will conceptualize and design game environments, transforming concept art and block models into immersive experiences.
  • You will develop high-quality benchmark and prototype levels.
  • You will create organic and hard surface models.
  • You will take advantage of NextGen technology to produce high-quality and rich environments.


Qualifications:

  • You have 4+ years of experience in the industry.
  • You have an understanding of spatial composition, lighting, color, and texture to build compelling scenes.
  • You have experience balancing environment aesthetics, function vs. form, making levels captivating and fun.
  • You convey a sense of 'story' in a scene or game asset – considering age, weathering, and context.
  • You have experience with Maya, Max, Modo, or similar 3D modeling software.
  • You have experience painting believable surfaces, using industry-standard software (Substance Painter).




About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
31491364