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General Information

Locations: Los Angeles - Del Rey, California, United States of America 
Role ID
209329
Worker Type
Temporary Employee
Studio/Department
Other
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Environment Artist will report to the Head of Visual Art. The work is not associated with an active game title, but is part of central and common technologies that are being investigated. This is a hybrid role based in Redwood Shores.

Responsibilities:

  • You will focus on evaluating internal and external AI, Procedural and Parametric tools and workflows.

  • Your main focus is on validating whether tools/workflows can meet a quality and/or efficiency metric.

  • You will capture results and insights gained from using the tools in detailed reports.

Qualifications:

  • 1+ year of experience using of Maya, Max, or similar 3D modeling software.

  • 1+ years of experience with photogrammetry, ZBrush and Substance Designer is a plus.

  • Examples of high fidelity modeled assets, painted using 3D paint software, e.g., Substance Painter.

  • You have some experience working with content-driven game engines (e.g. Unreal, Unity).

  • Demonstrated asset creation abilities (hard surface, architecture and/or organic assets).

  • Experience collaborating with designers, engineers, and tech artists to evolve workflows and pipelines.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

* California (depending on location e.g. Los Angeles vs. Sacramento) * $34 - $51 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work 40 hours a week.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1449