Skip to content

General Information

Locations: Orlando, Florida, United States of America 
Role ID
210237
Worker Type
Temporary Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Game Designer - College Football
 
Please note:

*This role requires on-site (hybrid) work from our Orlando studio. This is a temporary, 12-month position.

**This role requires extensive knowledge of college football and/or deep familiarity with the College Football video game franchise.
 
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
 
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FC Soccer, NHL® hockey, and EA SPORTS UFC.
 
As a Game Designer, you will work directly on the mobile team responsible for writing and product owning feature designs for upcoming releases. Reporting to the Design Director, the Game Designer will be responsible for shepherding large features across all aspects of our games live service elements; from Ultimate Team to full game modes.
 
Responsibilities:
 
Oversee design vision and implementation, collaborating directly with designers, producers, programmers, artists, and other cross-functional members of game development teams.
 
Lead the creation of features and programs to engage users and meet KPI goals.

Develop the vision and lead a set of features or a large subsection of the game or of the live service.

Work with PMs on qualitative and quantitative metrics to help support and guide feature direction.
 
Use the combination of data insights, user research and design intuition to design features that grow the live services of our games
 
Support the creative vision as set by the Creative Director and Product Managers
 
Establish a depth of knowledge across existing systems, being able to oversee the entire suite of live service features and train/support junior members of the team on them.

Determine experience goals for designs, and tune features to meet those goals.
 
Be an active member of the development team using inclusive collaborative frameworks with diverse teams to decide on goals and establish the stories players want to tell within a given release
 
Collaborate with all team disciplines, including artists, testers, economy, engineers and producers to get support from the team and guide a project from initial design to final production.
 
Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.

 
Qualifications:

At least 5 years of game design experience on a video game development team, or the ability to demonstrate equivalent knowledge

At least 2 years of real experience in an active live service game.
 
Demonstrated understanding of Live Service games as an interconnected web of systems that make up the entire player experience - including the ability to predict how changes in one system will affect the entire experience
 
Excellent creative, analytical and organization skills 
 
Demonstrated ability to write and relentlessly maintain detailed design documentation.
 
In-depth understanding of UI/UX and its relationship to system design
 
Ability to create designer wireframes & mocks to effectively communicate your designs
 
Experience with designing features to target Engagement, Retention or Monetization goals
 
Experience with sports games as a designer or a passionate player.
 
Desirable Skills:
 
Knowledge or passion for College Football
 
Bachelor's Degree or equivalent.
 
Expertise with MS suite (Word, Excel, PowerPoint), Google Docs, Sheets, Slides, Miro, Visio, JIRA, and online collaboration suites such as Confluence.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
74884070