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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
209518
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
On Site

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

 

The EA Create Capture team provides high-quality body motion performances for in-game, cinematic and narrative sequences.

 

Reporting to the Studio Manager, the Mocap Operator is a member of Acquisition team - the crew that prepares and executes motion capture recording sessions.

 

 

Responsibilities:

  • Participate in motion capture recording sessions including daily production prep and capture system set up.
  • Learn and operate proprietary tools related to the acquisition systems.
  • Learn proprietary art pipelines, new technology, and processes.
  • Under the guidance of the Senior Acquisition team members, participate in construction/assembly of set pieces and props.
  • Maintain and troubleshoot the studio Audio and Video systems.
  • Participate in talent wardrobe fitting and motion capture marker application.
  • Participate in general studio/stage maintenance.
  • Help document workflow and pipelines.
  • Contribute to postmortems, provide feedback, help improve motion capture process and data output.

 

Qualifications:

  • Minimum 3 years of production experience in a related entertainment industry: Film, TV, Video Games, VFX, Theatre.
  • Comfortable with the pressures of being on-set and working in a live production environment.

 

Candidates ideally also have experience in one or some of the following areas:

  • General motion capture knowledge and experience.
  • Audio/Video production.
  • 3D animation software, such as Motion Builder.
  • Kinesiology.
  • Animation.
  • Carpentry or set construction.
  • Film/theatre/concert stagecraft and rigging.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) * $63,400 - $86,500 CAD

 In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.




About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
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