Skip to content

General Information

Locations: Montreal, Quebec, Canada 
  • Location: Montreal
  • Country: Canada


Role ID
201058
Worker Type
Regular Employee
Studio/Department
EA Studios - Motive Montreal
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for an Audio Design Lead to work on the Battlefield Franchise.

Responsibilities:

  • Work closely with the Audio team to help shape our game’s audio vocabulary, style, and standards.
  • Design and implement unique and compelling sound assets for the game.
  • Create top notch audio that will immerse the player into the game’s world (including effects, ambient, Foley, creature sounds, etc.)
  • Adhere to audio schedule and deliver assets on time.
  • Envision artistic audio design, work with game designers to create audio that fits with their vision.
  • Work with Audio, Design, Animation, VFX and Engineering Leads to ensure that audio works in-game and matches vision for specific levels as well as overall design of game.
  • Edit and implement audio assets such as dialogue, sound effects, etc. directly into game engine
  • Troubleshoot and help fix audio bugs.
  • Help to mentor other sound designers and lead by example.     
  • This person will not be responsible for composing music for the game.

 

Qualifications:

 

  • 10+ years’ experience in a Senior/Lead Sound Designer role for video games, film, etc. Record of success creating sound for major titles desired.
  • Shipped game(s) as a Senior Sound Designer required (from concept to ship.)
  • Previous mentorship/leadership experience within an audio team.
  • Significant platform game audio experience a must. Shipped AAA games a plus.
  • Strong, demonstrable audio design and editing skills.
  • Experience implementing sound into game engines.
  • Strong experience with audio design from scratch, field recording, Foley, as well as dialogue recording, processing and editing.