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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
214029
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS FC is looking for a Senior Gameplay Software Engineer to help shape the moment-to-moment football experience played by millions of fans around the world. In this role, you will design, implement, debug, and refine gameplay systems that support responsive controls, authentic player behavior, compelling match flow, and high-quality on-pitch experiences across platforms.

Reporting to a Development Director, as a Senior Gameplay Software Engineer, you will work closely with engineers, designers, animators, producers, QA, and other cross-functional partners to deliver player-facing features from concept through launch. You will contribute to technical direction within your feature area, write maintainable and performant code, mentor other engineers, and help ensure gameplay systems meet the quality, responsiveness, and reliability expectations of the EA SPORTS FC franchise.

What You’ll Do

  • Design, implement, and maintain gameplay systems and features for EA SPORTS FC.
  • Partner with gameplay designers, animators, producers, QA, and other engineers to translate creative goals into robust technical solutions.
  • Build player-facing features that support responsive controls, believable football behaviors, animation-driven gameplay, AI decision-making, physics interactions, and match presentation.
  • Write efficient, maintainable, and well-tested C++ code in a large-scale game codebase.
  • Debug and optimize gameplay systems across multiple platforms, with attention to frame rate, memory, determinism, responsiveness, and overall player experience.
  • Own medium-to-large gameplay feature areas, including scoping, implementation planning, risk identification, integration, testing support, and post-launch maintenance.
  • Review code, provide technical feedback, and help uphold engineering quality standards.
  • Collaborate with technical leadership to improve gameplay architecture, workflows, tools, and development practices.
  • Mentor and support other engineers through design reviews, code reviews, debugging help, and knowledge sharing.
  • Analyze player feedback, telemetry, QA findings, and team input to improve feature quality and gameplay feel.
  • Contribute to a collaborative, inclusive, and player-focused team culture.

What We’re Looking For

  • Professional software engineering experience in game development, preferably on player-facing gameplay systems.
  • Strong C++ programming skills, including experience working in performance-sensitive runtime environments.
  • Experience developing, debugging, and optimizing complex gameplay systems in a large codebase.
  • Solid understanding of software architecture, data structures, algorithms, debugging techniques, and engineering best practices.
  • Ability to collaborate effectively with design, animation, production, QA, and engineering partners.
  • Experience taking gameplay features from prototype or design through production, polish, certification, launch, or live support.
  • Strong problem-solving skills and the ability to make practical tradeoffs between quality, scope, performance, and schedule.
  • Ability to communicate technical concepts clearly to both technical and non-technical partners.
  • Experience mentoring engineers or providing technical guidance within a feature team.
  • Passion for building high-quality player experiences.

Bonus

  • Experience developing sports, action, fighting, racing, or other timing-sensitive gameplay systems.
  • Experience with animation-driven gameplay, character locomotion, player control, physics interactions, AI behavior, camera systems, or networked gameplay.
  • Experience shipping console, PC, or cross-platform AAA titles.
  • Familiarity with football/soccer gameplay, rules, tactics, player movement, or sports simulation systems.
  • Experience with Frostbite or another large-scale proprietary game engine.
  • Experience using telemetry, automated testing, profiling tools, or live-service feedback loops to improve gameplay quality.
  • Experience working with distributed or multi-studio teams.

 


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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LinkedInID
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