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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
210365
Worker Type
Regular Employee
Studio/Department
CT - Creative Innovation
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Locations: Vancouver, BC 

Can this position be remote?: No


Central Technology is a dynamic community of experts, innovators, and change-makers united by a single, shared vision: To revolutionize interactive entertainment and inspire creativity through transformative technology. Our industry-leading services and solutions are developed collaboratively with teams across EA to enhance creativity and improve outcomes for our partners and players.

The Creative Innovation team within the Central Technology organization is the driving force behind EA's cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you'll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you're looking for a team that combines the agility of a startup with the impact of a global AAA, then we're looking for you.

Our team within Creative Innovation pioneers the development of custom tools incorporating procedural and machine learning technologies to empower content creators to create compelling games. You will be a senior member of this team, reporting to the Director of Product, working with a multi-disciplinary team to build and deliver novel tools and workflows. 

This role is hybrid remote/in-office and you will work from our Vancouver/Burnaby office.

Responsibilities:

  • Define and guide the product strategy for technology solutions used by 3D content creators, in partnership with multiple game teams. This requires an understanding of technical art and art workflows in game development

  • Collaborate with a diverse team of TAs, SEs, DDs, UX Designers and others by promoting a compelling vision and driving implementation

  • Set clear objectives and key results (OKRs) for reporting to align team members across the organisation

  • Manage end-to-end product lifecycle, from concept through adoption

  • Guide product discovery for new game team use cases, doing customer research, data analysis and experimentation

Qualifications:

  • 5+ years of product management experience, including at least 2+ years with scope of influence across different teams

  • Experience defining and delivering product strategy for tools used by game development content creators, specifically in environment, world or level building

  • Experience communicating complex technical concepts to a variety of audiences, with a history of influencing senior leaders in art or technical art

  • Experience using data and insights to inform product development with the ability to map vision to data-driven results

  • Bonus: experience with creative content pipelines, games industry experience and/or procedural techniques and tools

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$119,600 - $167,300 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
19195360