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Description & Requirements
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Foundational Tech team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
As a Senior Software Engineer, you will work at our Guildford office on a hybrid basis and report to the Criterion Head of Technology. You will also work with our build systems team based in North America.
Responsibilities:
You will help us ensure that the game team has reliable builds for development and playtesting
Promote solutions to technical problems to close recurrent problems encountered by the dev team
Help Build tools to help improve workflows
Debug and diagnose issues across projects and code branches
Work with engineers, production, technical directors, and QA from multiple studios and cultures across time zones to ensure development stability
Ensure a stable environment for game developers in a multiple stream development environment
Qualifications:
Previous experience leading developers and managing a team, performing 1-2-1's and being part of performance evaluation
Knowledge of C# and CI solutions, perforce and build systems
Experience analysing and debugging the source of an issue across projects and branches
Comfortable relaying information across diverse departments including Production, QA, and leadership teams on build status and known issues; including across time zones
Satisfactory knowledge of C++
Familiarity with Azure, JavaScript, and Jenkins would be beneficial