Skip to content

General Information

Locations: Guildford, Surrey, United Kingdom 
Role ID
210339
Worker Type
Regular Employee
Studio/Department
EA Studios - Criterion Games
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Foundational Tech team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

As a Senior Software Engineer, you will work at our Guildford office on a hybrid basis and report to the Criterion Head of Technology. You will also work with our build systems team based in North America.

Responsibilities:

  • You will help us ensure that the game team has reliable builds for development and playtesting

  • Promote solutions to technical problems to close recurrent problems encountered by the dev team

  • Help Build tools to help improve workflows

  • Debug and diagnose issues across projects and code branches

  • Work with engineers, production, technical directors, and QA from multiple studios and cultures across time zones to ensure development stability

  • Ensure a stable environment for game developers in a multiple stream development environment

Qualifications:

  • Previous experience leading developers and managing a team, performing 1-2-1's and being part of performance evaluation

  • Knowledge of C# and CI solutions, perforce and build systems

  • Experience analysing and debugging the source of an issue across projects and branches

  • Comfortable relaying information across diverse departments including Production, QA, and leadership teams on build status and known issues; including across time zones

  • Satisfactory knowledge of C++

  • Familiarity with Azure, JavaScript, and Jenkins would be beneficial



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
1451