- Location: Los Angeles - Chatsworth
- Country: United States of America
- Location: Vancouver - Great Northern Way
- Country: Canada
- Location: Madison
- Country: United States of America
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected.
Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.
Join us for the opportunity to create groundbreaking games with some of the best developer talents in the industry.
Work on the full rendering tech stack, top (tools, interface with script or other engine systems, etc.) to bottom (API invocation, shader authoring, etc.).
Develop, optimize, and maintain rendering features and tools in a live game environment.
Create, architect, and document technical designs for rendering features.
Collaborate with a diverse set of stakeholders - engineers, artists, technical artists, designers, producers, QA - to deliver impressive, high-performance visuals
Contribute to healthy team morale and culture
Share and receive opinions about the game as a whole
Local to Vancouver or LA, or willing to relocate
Expert technical experience in C++, shaders, graphics APIs, graphics debugging tools
Strong understanding of the graphics rendering pipeline
Expertise in several of: shader performance; material artist workflows; lighting; particle systems; post processing; volumetrics; occlusion culling and gpu-driven rendering; low level graphics API abstraction; tools and engine architecture; environment rendering; character rendering; GPU optimization; CPU optimization
Excellent 3D math skills
Comfortable in a mature codebase
Console programming experience
5+ years experience in games programming
Humble, open-mindedness; welcoming of discussion and feedback
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.