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Description & Requirements
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EA Motive is seeking an AI/Gameplay Programmer who is passionate about gameplay and character mechanics to work on the Battlefield Franchise.
You will join a global development team responsible for the development and improvement of our AI behaviors and systems across all of the Battlefield experiences.
Responsibilities include implementing robust combat features, researching and implementing new AI techniques, focusing on detail to achieve the desired game feel, and collaborating closely with animators, designers, and artists across multiple studios.
This role requires strong C++ skills, knowledge of animation technologies, experience with multi-threaded game engines, and a keen eye for detail. The position is full-time and based in Montreal, Qc, Canada. The ideal candidate will have a minimum of 7+ years of experience in the games industry. You will report to the Senior AI Engineering Manager.
Requirements:
- Solid C++ programming skills
- Strong math skills (linear algebra)
- Experience with advanced AI features (ex: Behavior Trees, GOAP, Nav Mesh & Cover Gen, etc)
- Experience developing animation-driven combat mechanics
- Experience with procedural animation and IK systems
- Experience with multi-threaded game engines
- Implemented robust combat gameplay features
- Have shipped at least 1 AAA title
Preferred:
- Have shipped at least 1 First Person or Third Person Shooter title
- Experience with working on a Live Service title
- Familiarity with large code bases and managing multiple development streams.