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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
214718
Worker Type
Regular Employee
Studio/Department
CT - Frostbite
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

We Are Frostbite:

Frostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.

As a Software Engineer on the Frostbite Release team, you will report to the Technical Director and work with us to deliver high-quality engine releases. You will collaborate with multiple partners in a distributed environment, helping us improve our release processes and support game teams across EA.


Responsibilities:

  • You will collaborate with cross-functional teams to meet all requirements for high quality releases

  • You will work with others to ensure all engineering standards are met in our development and release environment

  • You will provide support to development, partner and QV teams to troubleshoot production issues encountered during development cycles

  • You will implement improvements to our tooling and processes to improve the efficiency and quality of our products

  • You will collaborate with key stakeholders to define and implement key performance indicators (KPIs) for release processes


Required Qualifications

  • Demonstrated hands-on expertise in releasing software within a large-scale operational environment, focusing beyond the scope of DevOps practices

  • Minimum three years of professional proficiency in both C++ and C# programming languages

  • Three years of professional experience in managing changes across multiple development and release branches

  • Experience using Perforce, and with solid knowledge with version control concepts and good practices

  • Bachelor's degree in computer science or related field, or equivalent training and hands-on experience


Nice To Have


  • Experience with game/engine development on multiple platforms

  • Experience with large code integration

  • Experience with AI driven programming


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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LinkedInID
3108034